Dragons are legendary creatures known for their sheer size, and iconic destructive breath. These often misunderstood creatures are assumed evil or monstrous, and while yes some of the races of dragons are indeed malevolent, there are far greater dragons that mean well or would rather keep to themselves hidden in their vast caches. They are massive creatures, their scales are thicker than full plate mail. Their kinds vary from Chromatic, Metallic, and even Gem or Planar. They are deeply connected with the lands around them and hold a massive wealth of wisdom. Yet, the constant hunting of their kind often leave most un-trusting of other races.
Creatures of Legend
"No, I would not want to live in a world without dragons, as I would not want to live in a world without magic, for that is a world without mystery, and that is a world without faith. And that, I fear, for any reasoning, conscious being, would be the cruelest trick of all"
- Drizzt Do'Urden
Dragons over the ages have faced a rather cruel rap for their kind. Ask anyone in the realm of dragons and they will tell you tales of a massive monster bent of raiding a village or terrorizing a town. This is often accompanied by tales of a valiant knight upon a horse with lance in hand heroically slaying the dragon and restoring peace to the land. It's amazing what a couple of bad apples can do...
Dragons come in countless types and forms. While there are a few who would love nothing more than to destroy mankind and set roost upon the ruins, there are many more that would enjoy nothing more than to keep to themselves. Even further, there are kind and benevolent dragons who seek to spread their knowledge with the world. It seems, once again, the legends do not always match the subject, however, do not think twice that a dragon would not show you what it is fully capable of.
Dragons are among the most ancient and powerful races in creation. Primordial beings that ruled over all of creation, millennia before most other species even evolved. Terrible beyond comprehension and cunning these great beasts have their claws in mortal affairs across the realms. Often blending into mortal society manipulating kings and other rulers watching their plans unfold over decades or centuries. Due to infighting and the rise of humanity and the other mortal races, their numbers have dwindled down to nothing. Now those that remain jealously guard their territory and hordes of treasure, many following their own agendas.
From the Majestic Gold who seeks to enforce their own vision of goodly justice to the Terrible and Mighty Red, whose appetite for Destruction and Violence knows no bounds. From the Jovial and comedic Brass to the Cunning and Manipulating Blue behind the scenes plotting and scheming. The existence of dragonkind has left its mark upon the world; reaching heights that few could imagine, and even fewer could dream to achieve.
Notable Dragon Attributes
Dragon types vary quite a bit, yet all Dragons have attributes shared throughout the race.
Notable Dragon Weaknesses
Severe Mithril Weakness - Stronger than silver, lighter than steel, Mithril seems to emanate an unknown magical aura about it which repulses and destroys the cellular structure of Dragons. 300% damage taken.
Weakness to Dragone Bone - Hunters of the ancient past have discovered that a way to hurt dragons is through their own literal heritage. Crafting weapons from their own remains seem to harm a dragon more than conventional steel weapons. 200% damage taken.
Elemental Weakness - Dragons are magical creatures, they are attuned to nature and as such, they are drawn to a singular element. Like all magic and nature, this requires balance therefore your opposite element is your bane.
Severe Avarice - Dragons are well-known for their lust for riches. Even benevolent dragons harbor a deep and ardent yearning for hoarding gold and other precious items. The more it's worth, the more a dragon must have it. Some dragons may only be distracted by a mere few gold coins, however, others build entire homes around their stash.
Gestation is typical to that of a reptile. An egg is laid and hatched. Little is known about the reproduction of Dragons in detail. Only one source has been found:
Rise in glory, Bronze and gold.
Dive entwined, Enhance the Hold.
Count three months and more
And five heated weeks,
A day of glory and
In a month who seeks?
A strand of silver In the sky...
With heat, all quickens
And all times fly.
Therefore three months after the mating flight until clutching, and then five weeks until they hatch.
Red: Red dragons were covetous, evil creatures, interested only in their own well-being, vanity, and the extension of their treasure hoards. They were supremely confident in their own abilities and are prone to making snap decisions without any forethought. Red dragons were the most powerful of the chromatic dragons and breathed a cone of fire. Weakness: Ice/Water
Blue: Blue dragons were orderly creatures and unusual for chromatics in that they kept fairly well-ordered hierarchical societies. They were more likely to be mocking and manipulative than outrightly cruel or murderous to "lesser" creatures, aided greatly by their natural talents for hallucination. Weakness: Acid/Poison
Green: Green dragons reveled in combat, and would often attack for no apparent reason. They were highly territorial, and would often view any intrusion into their domain, voluntary or not, as a personal affront. They were extremely cunning and duplicitous foes and loved double-crossing others. Their breath weapon was a cloud of green poisonous gas. Weakness: Lightning
White: White dragons were the weakest and the most feral of the classic chromatic dragons, but they were by no means stupid or harmless. They were still powerful enough to overwhelm most humans and had exceptional long-term memories. They breathed a cone of ice or frost. Weakness: Fire
Black: Black dragons, or skull dragons, were the most vile-tempered and cruel of all chromatic dragons and possessed an acid breath weapon. Weakness: Lightning
Silver: Silver dragons were regal and embodied all that was honorable about dragonkind. Good silver dragons assisted good creatures in need and often took the forms of kindly old men or fair damsels while traveling in humanoid lands. The few silvers who turned to evil maintained their honor and reputation; they did not engage in actions of petty malice and did not kill unworthy foes. Weakness: Fire
Gold: Gold dragons were altruistic, graceful, and wise. They hated injustice and often embarked on self-appointed quests to promote the cause of good. Weakness: Ice
Copper: Copper dragons were pranksters, joke tellers, and riddlers. Most were good-natured but also had a covetous, miserly streak. They were determined hunters, considering good sport at least as important as food. Weakness: Lightning
Bronze: Bronze dragons were inquisitive and were most fascinated with warfare. They would eagerly join an army given the chance, looking for a just cause and good pay. They also enjoyed polymorphing into small animals to study adventuring bands. Weakness: Poison/Acid
Brass: Brass dragons were talkative and loved the intense heat of deserts. Their territories always contained spots where they can sunbathe and trap unwary travelers in conversation. Weakness Ice
Amethyst: Amethyst dragons were wise and regal. They could be found serving as intermediaries between warring dragons, and even humanoid civilizations. Weakness: Fire
Crystal: Crystal dragons were the friendliest of the gem dragons. They were always curious, so they enthusiastically conversed with willing visitors. Weakness: Poison/Acid
Sapphire: Sapphire dragons were territorial, antisocial towards all other beings. Weakness: Poison/Acid
Emerald: Emerald dragons were inquisitive about local history and customs. Their knowledge of particular areas was often beyond that of the best sage. Weakness: Ice
Topaz: Topaz dragons were unfriendly and selfish. While not malevolent, their behavior made dealing with them unpleasant and dangerous. Weakness: Lightning
Usually of evil-alignment, Most Arch Magus dragons simply seek to quench their endless lust for treasure, food, and bloodshed. The scales of these dragons all match the color given in the name.
This type specializes in increasing Magical Power.
Manipulate your opponents' minds with Suggestive Thoughts and implant your will within them.
Chaos Armor increases the Dragon's defense while damaging enemies foolish enough to attack you.
Centurions often defend their lands from evil, particularly evil dragons. The scales of these dragons are composed of the metal in the name or recreate the appearance of such.
This type of dragon specializes in increasing physical and defensive prowess.
Alter Reality and tear holes into the known, piercing through the thickest of armors or hides with Temporal Displacement.
Ballistic Roar slams opponents forcefully with a sonic blast.
Neutrally aligned dragons taking on the form of a given crystal or gem. Their motives vary as much as their powers.
This type specializes in altering the battle through various status effects and stealth attacks.
Blind all of your opposition with Blinding Lights.
Sonic Scales bounces sounds off yourself and amplifies the noise until it is so loud it can stun and deafen enemies.
The races of dragons are many and are vastly diverse. Some cling to their natural gifts with frightening proficiency.
This tree improves the Dragon Type's elements in different ways depending on the dragon type/color.
Racial affinity increases your element's damage per attack.
Above all else, a Dragon is known for it's devastating breath, capable of leveling cities, burning armies to ash, and inspiring Legends.
Expanded Lungs and Lungs of the Great Wyrm allows the
dragon to use their breath attack more often.
Creature of Legend makes your breath attack so devastating it bypasses all defenses.
Lingering Breath leaves behind status effects should your crit with your Breath Attack.
These effects vary per element.
Dragons' ability to withstand all forms of punishment is well documented, from their size to their thick scales and hide, a dragon is near impossible to stop.
Centers around defenses and increasing stats such as Perception, Reflex, and Willpower.
Make your weakness to Mithril a thing of the past.
Decreases the damage taken by other banes.